

#HOW TO CREATE VPK FILE MOD#
I've also made a batch file that allows you to launch a mod folder by dragging it onto the batch file for your testing convenience.īe aware the mod uses independent settings from Portal 2 (bindings, screen resolution, etc.)ĭelete modelsounds.cache and replace bin and cfg with the ones from your portal2 folder. Loaded 476 VPK file hashes from D:Tf2Sunucuservertftf2soundvoenglish. Example: PCSB00000 (You can locate the correct title ID for the game inside Param. Those are the files that were inside the. instead of 9 individual class files + 1 config file i want them all in 1 vpk file, im not doing it for load time, but im doing it so that if i want to put my settings. vpk file out of as config.cfg/class.cfg files. Once this finishes, go to a folder named tf2soundvodir in bin/ (the folder where vpk.exe is stored). Vouri i tried doing that but it didnt work (settings didnt change when i changed class) so i want to know if i need to like put the graphics config in the same folder that i make a. Copy your new pak01_dir.vpk into the mod template folder ( portal2_test by default.)Įither create a shortcut or batch file that launches portal2.exe -game portal2_test -steam (you'll need to change portal2_test when you rename the mod). VPK: - VPK files can be installed inside Vitashell by simply pressing X (this requires twice the space, you can bypass that by doing the following) - Extract the VPK using Winrar/Winzip or similar on your PC and put the contents of the file inside a 'TITLEID' folder. You should do this with two windows to make things easier. pak01_dirmaterials, pak01_dirmodels.) Drag this folder onto portal2binvpk.exe. Quote from Omnicoder on August 2, 2011, 1:13 pmĮxtract the files and copy the portal2_test folder to steamsteamappscommonportal2.Ĭreate a new folder named pak01_dir and put your content structure in there.
